The best jobs in Stranger of Paradise: Final Fantasy Origin is a game for the PC, PlayStation 2 and Xbox 360. It was developed by Level-5 Inc. The content rating on this app is Everyone 10+.
The “stranger of paradise final fantasy jobs” is a game that was released in 1989. It is the first game in the series, and it tells the story of a man named Alex who wakes up on an alien planet with no memory of his past. He soon discovers that he has been placed there as part of a prisoner exchange program between two warring species. The game features a variety of different jobs that players can take on to earn money and experience points.
Stranger, in Stranger of Paradise, you have a total of 28 jobs to pick from. If you want to play the game for an extended period of time, you’ll probably want to specialize in certain Jobs. You can unlock all Jobs up to level 99 if you win the game, however reaching to level 99 will take a long time. You’ll want to discover the greatest Jobs in Stranger of Paradise: Final Fantasy Origin if you want to get the most bang for your money.
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Before we begin, keep in mind that this is a personal view based on thorough study and play. For the sake of this tutorial, all Jobs have been unlocked and are at least level 30, with several reaching level 60. Furthermore, we are playing on the Chaos difficulty and are close to maxing out our items. However, it’s conceivable that we overlooked a crucial interaction or are ignorant of a Job mechanic that may improve the situation. We invite you to experiment with everything to determine what works best for you.
A solid party should have a nice mix of strong damage, excellent support, and bulk. Because each player may basically equip two Jobs, this provides for some interesting combinations to handle a wide range of situations. Some bosses may need a lot of healing and help, while others may just demand a strong tank and a lot of damage to break through thick health bars.
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If you choose to play support, you may choose from Sage, White Mage, or Liberator. Sage’s dual knowledge of Black and White Magic makes him a hybrid support/damage dealer. Sage possesses practically all of the benefits of both White and Black Mage, with the exception of Raise. If you’re studying higher-difficulty battles, Raise is a must-have spell: monsters start to two-shot (or, in some circumstances, one-shot) at higher levels of Chaos difficulty, and having a dedicated Raise button is useful for correcting errors. Liberator is a tankier class, but with Mighty Guard, which provides a Protect, Shell, and Regen aura at the expense of constantly draining MP, it may also serve as a bulky support.
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Assassin, Tyrant, and Breaker are all viable alternatives for damage dealers. Tyrant can adapt to any situation and take advantage of any elemental weakness owing to Enchant, while Assassin can string together large Assassinate combinations as long as they have a dedicated tank to keep aggro, which can melt through monster HP bars. Breaker, on the other hand, uses Zantetsuken to do huge Break Gauge and HP damage — but be aware of its lengthy charge period.
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If you want to play a tank, the Paladin, Liberator, or Void Knight are the best options. Due to Holy Fang, Paladins have a tremendous amount of self-sustain and may also contribute good DPS if their HP is full — in addition to activating the command Sentinel, which greatly increases the durability of any tank. Liberator has already been stated in conjunction with Mighty Guard and requires no more explanation. Runic is specialized in absorbing up Magic Damage and utilizing it to remove buffs or recover MP, hence Void Knight is an exception. However, this requires the victim to employ Magic attacks; bosses that are more physically oriented will restrict Void Knight’s utility.
Finally, although they are mostly Expert Jobs, anybody who invests time on Advanced or even Basic Jobs will be able to do well in any group. Thieves may steal immediate instructions and use them to manage crowds or deplete the Break Gauge quickly. Berserkers are almost unstoppable and earn massive offensive stat bonuses, which may be combined with other offensive commands for massive damage output. While maintaining versatility for faux-tanking or support, Red Mage can Chainspell elemental weaknesses from distance to do good damage. Don’t let this (or any other) tier-list constrain you; instead, play what you love the best.
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