Did you know that the Regal Ancestor Spirit boss in Elden Ring can be beaten easily? We didn’t think so. That’s because there is no obvious way to get past him, and most players quit before they figure out what needs to happen. The solution is simple; you just need a few items from different dungeons nearby and a little ingenuity!
While there are many terrifying enemies to fight as part of Elden Ring’s main tale, there are also a number of optional bosses; some of these opponents will need you to meet specific requirements before you may face them. The Regal Ancestor Spirit, which can be found in Nokron, Eternal City, is one of these bosses. You won’t be able to fight it straight soon, however. Here’s how to track down the Regal Ancestor Spirit and vanquish it.
Identifying the boss
Before taking on this monster, you must first beat Starscourge Radahn, which will grant you entry to Nokron, Eternal City. You’ll face Mimic Tear as you make your way through the city before reaching a bridge. You’ll need to ignite six lights spread around the area at the end of this bridge in order to confront the monster. On the map below, we’ve identified the position of each lantern with a walking figure as a marker.
Head to Hallowhorn Grounds in the northeast corner of the map after you’ve lit all six fires. You’ll see a big shimmering skeleton of a deer. If you interact with it, you’ll be transported to a cave. You’ll spawn next to a Stake of Marika, with a Mist Gate leading to the boss front of you.
The struggle against the Regal Ancestor Spirit is rather basic. It has a somewhat diverse moveset, however the most of them are simple to evade. The boss’s movements are outlined below, along with how you should respond to them:
- The spirit will leap into the air, execute two midair hops, and then halt momentarily before attempting to descend on you. Because of your roll’s invincibility frames, if you roll forward just as the spirit begins to strike you, this assault should miss you.
- The spirit will spew magic across the battlefield when it breathes magic. This strike is usually performed on the ground, although it may also be performed while floating in midair. You may just outrun this strike in any case. However, be aware that the magic lasts for a few seconds after it reaches the ground; touching it may cause harm, so roll through or leap over it if approaching the spirit.
- Charge: The ghost may charge you if you’re a long way away. You’ll be able to roll right past this assault if you roll forward as the monster approaches.
- One of two three-hit combinations is commonly performed by the spirit. It could attempt to attack you with its antlers three times in a row, or it might try two hits with its antlers followed by a stomp. By rolling toward the monster, you can evade all of these techniques.
- Stomp/Horse kick: The boss may execute the stomp without doing any other moves beforehand. Simply roll to escape harm if this occurs. If you’re behind the monster, it’ll attempt to kick you like a horse instead of stomping, which you may dodge by rolling away from it.
- Enhanced antler strike: The spirit will sometimes shine white while attacking. This indicates that it will launch a more powerful strike. Fortunately, like most of its previous strikes, you may roll to evade its enhanced antler strike.
- Three stomps: The spirit will flash white, stand exclusively on its hind legs, and then leap to its feet before attempting to stomp down on you. It will repeat this process three times. As the ghost descends upon you, just roll away.
- The spirit is not a goat, although it will roll in a similar manner to the goats seen across The Lands Between on occasion. It will flash white, wrap up into a ball, and then roll toward you. When it approaches, do not roll to the sides or backward. Instead, use your invincibility frames to roll forward and slightly to the left or right to escape harm.
- Teleportation: If the spirit seems to be shriveling up and about to die, it is going to teleport. It will drop to the ground, vanish, then resurface somewhere else in the arena.
- Heal: The spirit will quickly heal itself by generating an AOE energy field around itself. This move has the potential to heal up to half of the boss’ entire health. This is the spirit’s most vexing ability, and the worst thing is that there’s no way to stop him from healing the monster. Try not to outdamage its heal; it recovers much too quickly, and the AOE field will injure you as well. The easiest way to fight this strategy is to kill the boss before it heals.
Given how irritating the healing ability may be, you’ll need to be able to do a lot of damage to win this battle. We suggest waiting until you’re at level 70 or so to take on this monster. We used a Strength-based character with a +8 Greatsword to fight the monster at level 70.
Melee builds should concentrate on rolling through all of the Regal Ancestor Spirit’s melee techniques and attempting to land a hit or two after each. Don’t be scared to go for broke during this battle, since the monster doesn’t seem to have any one-hit-kill techniques, so you can afford to suffer a few hits. If it heals, don’t be disheartened; just keep evading and retaliating, and it should go down in approximately five minutes. Ranged attackers may fire away with their choice projectile, but keep in mind that the boss’s rapid speed may make it difficult to strike.
You’ll get the Remembrance of the Regal Ancestor after it’s gone down, which you may deliver to Enia in exchange for some important items.